All Is Vanity

INSTRUCTIONS


If you experience a woman looking in the mirror, look at the whole picture and you will experience a skull. If you experience a skull, look at the centre and you will experience the reflection of a woman's face in the mirror.

EFFECT


You should experience a 'Gestalt switch' - a change - as your experience flips between being of a woman and being of a skull.

A woman/skull ambiguous figure.

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ILLUSION CREDIT

Charles Allan Gilbert (1873 – 1929), American illustrator

​The All Is Vanity Ambiguous Figure was created by the American illustrator Charles Allan Gilbert (1873 – 1929) in 1892. The figure can be seen as a woman looking at her reflection in a mirror, or a skull (Oliva, 2013).

The All Is Vanity Ambiguous Figure belongs in a large class of illusions where a two-dimensional figure, or three-dimensional object can be seen in two or more sharply distinct ways. Other ambiguous figures (also known as ‘reversible figures’ or ‘bistable figures’) can be searched for in this index. There are also auditory ambiguous stimuli.

There is some controversy over how the All Is Vanity Ambiguous Figure works. It is generally agreed that the retinal image is constant when experiencing the illusion, but what is not agreed is whether the visual experience of the figure changes when the perspectival switch takes place between seeing the woman versus the skull, or whether the experience itself does not change, and it is some post-experiential belief, judgment, or other mental process which changes. There is also a question about what the role of attention isin generating  Gestalt switches. Similar ambiguous figures have been cited in debates over this issue (Silins 2015: §2.4).

This issue is intertwined with more general questions about the modularity of mind and cognitive penetration. To explain: on the hypothesis that the mind is modular, a mental module is a kind of semi-independent department of the mind which deals with particular types of inputs, and gives particular types of outputs, and whose inner workings are not accessible to the conscious awareness of the person – all one can get access to are the relevant outputs. So, in the case of visual illusions, for example, a standard way of explaining why the illusion persists even though one knows that one is experiencing an illusion is that the module, or modules, which constitute the visual system are ‘cognitively impenetrable’ to some degree – i.e. their inner workings and outputs cannot be influenced by conscious awareness. It is still an open question regarding the extent to which perceptual modules are cognitively impenetrable, and the All Is Vanity image belongs in a large class of illusions which are employed in debates to try and answer that question. One way in which ambiguous figures like the All is Vanity might support the claim that visual processing is impenetrable to a significant degree is that the Gestalt switch is hard to control – often one will see the All Is Vanity one way or another even if one is trying to see it the other way. Macpherson discusses this phenomenon and its implications in her 2012 paper. Further, there is some evidence from neuroscience that, for at least some ambiguous figures, there are significant changes in early-stage visual processing in the brain when the Gestalt switch is taking place, which might support the hypothesis that Gestalt switches in general are changes in the experience itself rather than in downstream mental processes like beliefs about that experience (see Kornmeier & Bach 2006, 2012).

All Is Vanity is a picture that represents a theme that is common in Western art. The (somewhat) hidden skull in the picture is there to remind us that beauty, health and riches will not last for ever and death awaits us all. This theme is also illustrated by the anamorphic skull in Hans Holbein the Younger's picture, The Ambassadors. Seen from the right angle (from the bottome right), the central smeared image in the painting looks like a skull. (You can search for other anamorphic images in the Illusions Index.)

​​The skull in The Ambassadors as seen from the bottom right

Kornmeier, J. and Bach, M., 2005. The Necker cube—an ambiguous figure disambiguated in early visual processing. Vision research, 45(8), pp.955-960.

Kornmeier, J. and Bach, M., 2012. Ambiguous figures–what happens in the brain when perception changes but not the stimulus. Frontiers in human neuroscience, 6.

Necker, L.A., 1832. Observations on some remarkable optical phaenomena seen in Switzerland; and on an optical phaenomenon which occurs on viewing a figure of a crystal or geometrical solid. London and Edinburgh Philosophical Magazine and Journal of Science.

Silins, N., 2015. Perceptual Experience and Perceptual Justification. In: Zalta, E. N., ed. The Stanford Encyclopedia of Philosophy. Metaphysics Research Lab, CSLI, Stanford University.

Macpherson, F., 2006. Ambiguous figures and the content of experience. Noûs 40 (1):82-117.

Macpherson, F., 2012. Cognitive penetration of colour experience: Rethinking the issue in light of an indirect mechanism. Philosophy and Phenomenological Research, 84(1), pp.24-62.

Oliva, A. 2013. The Art of Hybrid Images: Two for the View of One. Art & Perception, 1 (1-2), pp.65-74.

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